FC3 adds a number of new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS: World, which makes it. There is a Flaming Cliffs 3 manual. It is one of the sub /Program Files/ Eagle Dynamics/DCS World/mods/Aircraft/Flaming Cliffs 3/docs/. DCS FC Combat Guide for Beginners things like landing it, starting up or how to navigate is best learned elsewhere, like in the manual. And I don’t even know if you can mod the HUD at all on these older FC3 aircraft.

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Not very good attributes for a fighter. I highly doubt it but you can never be sure. Chaff are strips of aluminium, tin or plastic coated with a metal that reflect radar waves. The next chapter is about Track While Scan. The very type coming of your screen right now. That would be more beneficial than letting you make arbitrary maneuvres without understanding reasons for succes or failure.


One of my earlier attempts at game video and was basically intended to get my friends up to speed without any prior simulation experience. In this case I mean altitude and speed though. One bandit is close-by and beaming ccs. The Huey manual seems to be missing. The cf3 one I want to talk about is the Seeker Caged mode.


So this is the real speed compared to the surrounding airmass. We now see an F coming right at us! Note that the radar is on, though. I brought it in to work today and we have an industrial size color printer and printed it out. On the bottom left we constantly see some sort of indication pulsing…. Any help on this would be While we are here, it is useful to see that the top-left also has an indication for amount cf3 gun ammo left.

At low altitudes, drag is worse than at high altitude, because the air is denser. Okay who the hell is targeting me?

A Medium Pulse Repetition Frequency is good for detecting targets that have a low closure rate, but not at high distances. A flying object which converts speed for altitude is like you converting your money for gold and oil. Wich one do you want to see next? It turns out they are all more or less an equal distance away.

Where and how can I learn to fly the FC? How did you guys learn to fly the F? : hoggit

Tacview images of my second turn. The F must maintain the lock all the way to weapon impact. This is a community driven project, so please help us keep it up-to-date: DCS FC in all but name. Every second that the missile spends at low altitude is advantageous.

If you ran to the right, you might have died. These missiles can effectively reach out to about 8 to 10km. However, there is something special about the fans.


Radar is good for two things. This is a fantastic reference for learning the Eagle.

If we fly directly sideways and then deploy chaff? Reason being that deadly enemy RET. I could dive back down low, or I could vcs sustain my current altitude and try to keep my speed up in the turn.

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Rising Sun Read Only. So what happens if we combine the knowledge with what we learned before?

DCS F-15C Combat Guide for Beginners

The other part appears to be sitting in the wind. The F, The F naturally and also some newer or stealth designs.

This results in faster scans of smaller areas. Note that HOJ is printed on the screen in a very large fashion to warn the pilot he may be firing in some sort of degraded mode. And the amount of chaffs and flares remaining on the top-right. Second, I need cf3 practice with the different modes on the AIM TWS has a few advantages.